
It’s safe to say that esports is no longer a well kept secret. The phenomenon that started with competitors playing through their sheer love for a game for a potential...
It’s safe to say that esports is no longer a well kept secret. The phenomenon that started with competitors playing through their sheer love for a game for a potential...
Research company SuperData has published its latest report with more interesting findings around the esports industry. The 14 page PDF covers topics from revenue, through to YouTube and Twitch as...
Following the Facebook and ESL streaming agreement that hit the news last week, we spoke to Superdata CEO and Co-Founder Joost van Dreunen to gather his thoughts on the matter....
The digital games market report released for February by research firm Superdata suggests that Hearthstone revenue on both iOS and Android were at their lowest since the mobile versions launched. It...
Trying to gauge the current value of the complex esports industry isn't easy. This is why estimations often have such wide margins. The latest from Superdata asserts that the industry as...
Superdata released a report in January which assesses that the digital collectible card (CCG) game industry will bring in $1.4bn (£1.1bn) in revenue in 2017. Naturally the heavy hitter and...