Roll back the clock to 2015. The Battle Royale genre is merely a niche mod on DayZ. There are rumours that Activision Blizzard is planning a grand esports league based in cities around the world. On PlayStation, a new game is advertised for free download.\u00a0<\/span><\/p>\n
From Psyonix,\u00a0a studio primarily known for being adept with vehicle physics in the Unreal Engine and being the creators of Super Acrobatic Rocket-Powered Battle-Cars comes Rocket League. Featuring cars with only a cursory idea of how to hit the ball anywhere above the ground with plenty of camera shake to go around, Rocket League hit the PS Store.<\/span><\/p>\n
Five years later, Rocket League has grown to be a solid esport with nine competitive seasons under its belt. Psyonix was acquired by Epic Games and players are pushing off the literal glass ceiling of the game’s arena. But everything hasn’t been positive. This summer, 13 teams penned a letter to Psyonix<\/a> asking for increased communication and better monetization paths. Major organisations like Complexity Gaming and Cloud9 left the scene.\u00a0<\/span><\/p>\n
RELATED: Psyonix discusses shifting RLCS to events circuit, feedback from teams<\/a>\u00a0<\/strong><\/span><\/p>\n
After some organisations left, others came back. Team Liquid was the headliner but David Beckham’s Guild Esports also picked up a roster<\/a>. After former FaZe Clan executives split off to form a new organisation XSET<\/a>, Rocket League was the organisation’s first full team roster as they picked up an RLRS squad that just narrowly missed RLCS qualification in the last season before the sweeping changes.\u00a0<\/span><\/p>\n
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The new system features three splits each calendar year – replacing bi-annual league play. Teams will have to qualify for majors by winning tournaments throughout the split and each tournament will begin with open qualifiers. Compared to the steady promotion and relegation used by the RLCS and RLRS in the past and teams now have plenty more opportunities to break into the top level. Underneath these major tournaments are\u00a0The Field<\/a> and The Grid, more initiatives to give prospective professional players clear pathways to the top level.\u00a0<\/span><\/p>\n
Similar to how the Call of Duty League decided to have tournament-focused Home Series<\/a> instead of league play, Rocket League’s new system will crown a true winner each event.\u00a0<\/span><\/p>\n
Whether or not the new format helps quell the concerns that had organisations band together to air out grievances with Psyonix still remains to be seen. For XSET’s part, the communication issues that were a key part of that letter haven’t been felt by the organisation. <\/span><\/p>\n
“So far the communication with Psyonix has been awesome,” Mereu said. “I have a lot of confidence that Epic and Psyonix are making Rocket League a more attractive place for organisations to be a part of. Finding the balance to make an esports league be a win-win for the organisations and the publisher isn’t easy and it’s something a lot of esports struggle with, not just Rocket League.”<\/span><\/p>\n
RELATED: DreamHack to produce Rocket League’s RLCS X<\/a><\/strong><\/span><\/p>\n
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