Psyonix announces The Field, Rocket League’s new feeder system

Mitch Reames
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Psyonix has partnered with Rival Esports to create a comprehensive new feeder system for Rocket League esports called The Field.

The Rocket League Championship Series (RLCS) and its feeder the Rocket League Rival Series (RLRS) won’t be replaced by The Field, but teams successful in this competition will get a chance to break into the professional leagues.

Rocket League The Field
Credit: Psyonix

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The Field is split into three divisions. The top division, from launch, will be comprised of RLCS and RLRS teams as well as four qualifiers to be named later. Division II will be 20 teams that achieve the rank of Grand Champion during a season and Division III will be for overflow Grand Champions and players who split off of teams in the top two divisions. 

Seasons will last one month apiece with plenty of promotion and relegation. The start of each month will see teams promoted and relegated out of every division. Halfway through each season, there will be a promotion and relegation between the second and third divisions. 

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The first season will begin on August 1st with an open-trial period in July to place teams into appropriate divisions. For now, The Field will run through Discord but there is a possibility to incorporate The Field directly into the game in the future according to caster Dan “Sammael” Sherman on Reddit.

Rival Esports has been organising Rocket League tournaments for almost as long as the game has been out and now will get to operate in a more formal capacity. 

Esports Insider says: This is a great move for Rocket League and has been well-received by the community, but it may have come too late. Major organisations like Cloud9, Complexity, and mousesports have recently dropped strong RLCS rosters. Jason Lake, CEO of Complexity, cited slow adoption of revenue share. The Field is a good initiative but it doesn’t do anything for organisations in the game.

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Mitch Reames

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Mitch is an esports writer based in Las Vegas. He’s primarily focused on advertising and marketing strategies used by brands to try to connect with the esports audience. He also specialises in amateur esports scenes, gamer health, and the growth of esports betting.
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