Community-focused tournament platform Generation Esports (GenE) has partnered with Aim Lab to provide FPS training to High School Esports League (HSEL) participants.
As a result of the partnership, coaches, teachers, and students associated with GenE’s tournament will be offered personalised, neuroscience-based training designed specifically for first and third-person shooter games.
RELATED: Riot Games details VALORANT First Strike North America Qualifiers format
Mason Mullenioux, co-founder and CEO of Generation Esports and HSEL spoke on the partnership in a release: “School esports programs are training the next generation of pro gamers both in terms of skill and education.
“Our partnership with Aim Lab perfectly enables teachers and coaches to empower students through training that is backed by science. We look forward to seeing how players expand their skillsets through Aim Lab’s fun, yet effective training platform.”
Throughout the weeks of October 26 and December 7, Aim Lab will also offer and host two exclusive ‘Skills Challenges’ for HSEL members. The best players in these challenges will receive a range of prizes including the chance to gain a scholarship.
In addition, the Statespace-developed training platform has also donated to HSEL’s college scholarship prizing, with the funds facilitated by the entities non-profit partner the Varsity Esports Foundation (VEF).
[primis_video widget=”5183″]
RELATED: HyperX offers a look inside its wide-reaching partnership strategy
The news follows on from the launch of the HSEL Fall Major, which officially kicked off on October 12. GenE’s eight-week-long tournament sees High School students compete for a prize pool of up to $30,000 (£23,196) in college scholarships.
Aim Lab will be implemented into HSEL teaching resources throughout the duration of the competition, whilst also partnering with GenE for its VALORANT, CS:GO, Rainbow Six: Siege, Overwatch, and Fortnite matches.
Wayne Makey, founder and CEO of Statespace Labs commented: “With HSEL, we are not only able to provide their community of players, coaches and teachers with more advanced tools for training, but also with an opportunity for esports to take more students to college and even beyond.”
Esports Insider says: The implementation of an esports training platform into High School esports will certainly increase the skill level of its participants. With the tournament underway, it will be interesting to see if the level of gameplay increases throughout the competition and if training platforms are viable in teaching and improving players abilities.