Skyesports to broadcast Paris Major in Hindi

Image credit: Skyesports

Skyesports, an esports tournament organiser in India and Southeast Asia, has secured exclusive Hindi broadcasting rights for the Paris Major 2023’s Champions Stage.

The Paris Major, the final Major of CS:GO, enters its Champions Stage today (May 18th). The competition’s remaining eight teams will battle it out for a lion’s share of its $1.25m (~£1m) prize pool.

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Skyesports will broadcast the Champions Stage live on its official YouTube and Twitch channels. The Hindi talent line-up includes the likes of Lucifer, Euphoria and SenorMamba.

Shiva Nandy, Founder and CEO of Skyesports, emphasised the significance of this partnership for the comeback of Counter-Strike in India: “As we usher in a revival for Counter-Strike in India, this partnership is a major step in that direction and serves as a great prelude to our upcoming Skyesports Masters in Mumbai.”

Skyesports, founded in November 2018 by Nandy, has emerged as one of the largest esports companies in South Asia. The company runs competitions like the Skyesports Championship, Skyesports League, Skyesports Grand Slam and Skyesports Skirmish Series. The company is owned by JetSynthesys, a digital entertainment and technology company.

In April, the company announced that it will launch a franchised CS:GO league in India called the Skyesports Masters. Earlier this month it revealed Microsoft and AMD as partners of the competition. The company also recently announced Zebronics as its peripherals partner.

The Paris Major 2023 marks the end of an era for Valve’s CS:GO; beginning later this year, Counter-Strike competitions will take place in Counter-Strike 2, the latest edition of the franchise. The first Counter-Strike 2 Major will be run by PGL and is set to take place in Copenhagen.

Billy Studholme
Billy is Esports Insider's freelance Assistant Editor. He mostly reports on the business and economic landscape of esports. He has written for the Washington Post, Digiday, Dexerto, and other outlets both endemic and non-endemic to the esports industry.