PlayVS extends Riot Games deal for high school League of Legends

Jonno Nicholson
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High school esports platform PlayVS has extended its partnership with Riot Games to support high school League of Legends.

The multi-year deal will see PlayVS operate official high school leagues and championships for League of Legends on its platform.

Riot Games PlayVS 2020
Photo credit: Riot Games

RELATED: Nerd Street Gamers joins forces with PlayVS for high school esports

Riot Games wants to make League of Legends an “inclusive, general sport” and sees high school competitions as a “big part of this mission.” Registration for the spring season of the competition is open until February 14th.

Matt Birris, Scholastic Program Lead at Riot Games, discussed the partnership in a release: “PlayVS’ unique approach combines the recognition of state-sanctioned sports with an innovative technology platform, providing a great value for student competitors and a sustainable business model to ensure a stable future for high school esports. Extending our partnership with PlayVS advances our mission to establish League of Legends as a generational sport.”

RELATED: PlayVS raises $50 million in Series C round

PlayVS is becoming one of the more prominent online tournament platforms, raising a total of $96 million (£73.4 million) across three rounds of funding and securing partnerships with the likes of Nerd Street Gamers, Champion, and the National Federation of State High School Associations.

As per a release, the partnership with Riot Games enables PlayVS to further improve its integration with League of Legends and offer students a “better player experience” when participating in its leagues and championships.

Esports Insider says: PlayVS has plenty of experience when it comes to providing esports tournaments for high schools across the United States at this point. As Riot Games builds its competitive infrastructure for League of Legends, high school esports can’t be – and isn’t being – ignored.

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Jonno Nicholson

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Jonno is a writer for Esports Insider and has been part of the team since 2019. Over the past ten years, he's written for several outlets including Gfinity, GGRecon, and Radio Times. As an avid sim racer, he aims to provide insight on one of the fastest growing sectors in esports.
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