OpTic Gaming partners with Sansar for social VR experience

Lydia Mitrevski
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OpTic Gaming has announced a new partnership with Sansar to create a new social experience based around virtual reality. 

The new project, named Greenwall VR, will allow fans to socialize with members of OpTic staff and players along with fellow fans of the organisation. The social VR platform will allow users to watch games together, submit fan art and participate in exclusive special events. There are already viewing parties set for the North American League of Legends Championship Series, Call of Duty and Gears of War events that OpTic will compete in. 

Credit: Sansar

Oslo Green, Vice President of Virtual Reality at OpTic Gaming said: “With fans and teams based all over the world, we wanted to create a truly immersive way for our community to come together as the Greenwall and feel like they’re a part of something bigger. By introducing virtual reality to esports spectatorship, we’re taking the first steps into creating a grander, more immersive, and more modern approach to traditional sports fandom, community and interaction.”

Ebbe Altberg, CEO of Sansar developer Linden Lab said: “With Greenwall VR in Sansar, we’re really pushing the bounds of traditional spectatorship, and offering an experience that draws fans in and lets them interact together as a community beyond a chat stream. We’re absolutely thrilled to be elevating the esports fan experience with social VR, and we’re excited to find such a visionary partner in OpTic.”

The VR push into esports has grown as of late with ESL and Oculus forming a VR League, and virtual reality broadcast company SLIVER.tv raising $9.8m(£7.7m) in funds to further esports spectating.

Esports Insider: OpTic is one of the leading esports organisations in the world not because of their tournament results but because of their investment in content creation and influencer relations with their fans. As such, getting involved with a new social experience only makes sense to the OpTic platform. But as we’ve seen companies push VR spectating into esports it hasn’t become very popular as VR headsets are not common in households quite yet. This might be a cool partnership but not necessarily a practical one. 

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Lydia Mitrevski

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