The new, nearly year-long RLCS X format will span a series of events and lead up to an expanded World Championship, with more than $4.5 million (£3.57 million) awarded across the season.
Marcus Lindmark, Co-CEO of DreamHack, commented in a release: “Rocket League is a hugely popular game—combined with DreamHack’s extensive experience in production, we are confident this partnership will bring great value to the Rocket League community. Producing the RLCS is a great opportunity to further improve that value and deepen our relationship with Psyonix.”
DreamHack has previously hosted several Rocket League competitions at its global events. In 2019, the company hosted four DreamHack Pro Circuit Rocket League tournaments, each with a $100,000 (£78,991) prize pool.
RLCS X begins qualifiers this month ahead of the first fall split broadcast on August 1st, which will stream via Twitch and YouTube. The entire season will span three splits, each with three regional events apiece for North America and Europe as well as an international major. South American and Oceanic format details have yet to be finalised.
DreamHack will produce the entirety of the RLCS X season, although the release did not mention anything about the potential for Rocket League competition at DreamHack expos once live events resume.
Esports Insider spoke with Psyonix Esports Program Specialists Cory Lanier and Murty Shah last week about the genesis and upsides of the RLCS X format, as well as taking feedback from organisations and the potential for live competitions ahead.
Esports Insider says: DreamHack’s production expertise makes it an ideal partner for producing this larger-scale Rocket League affair, plus the potential of slotting RLCS X competitions into future DreamHack events is an appealing one indeed.