WINNERS League Season 4 boasts exponential growth

Andrew Hayward
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WINNERS League Season 4 for Counter-Strike: Global Offensive (CS:GO) ended last month, and WIN.gg has reported its largest-ever viewership numbers amidst the pandemic.

According to the company, its Twitch channel racked up 1.2 million views during the tournament, with a total of 5.47 million minutes of Season 4 content viewed.

WINNERS League Season 4
Image credit: WIN.gg

RELATED: Serge Vardanyan on WINNERS League, the changing CS:GO landscape

The online competition is targeted at teams just below the top tier of competition, helping to fill a void for semi-professional and amateur teams that need league experience and consistent top-level competition to move up through the CS:GO world. In Season 4, Nemiga won in Europe and Chaos Esports Club took the North American title.

Nick Gorbunov, Project Lead for WINNERS League, commented on the season: “What we’ve tried to do for WINNERS League is to give every single team a veteran competitive experience. With that, we’ve given fans an opportunity to experience a new and improved HUD and gamestate integration to help draw them to teams they may not have otherwise had the opportunity to see.”

WINNERS_LEAGUE_S4_Viewership_stats (1)
Credit: WIN.gg

RELATED: CSPPA partners with universities to study mental health in CS:GO

For Season 4, the WINNERS League – which uses the FACEIT platform – partnered with VBet to distribute odds to betting providers. All told, the league saw significant viewership increases compared to previous seasons.

Serge Vardanyan, Founder and CEO of WIN.gg, added: “Even without including our foreign streaming partners, WINNERS League totaled over 1,200,000 views over the course of Season 4. We saw a huge growth in interest in the WINNERS League product, and we’re very happy with the response.”

Disclaimer: This piece is sponsored by WIN.gg

Andrew Hayward

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Andrew is the Content Lead for The Esports Journal, as well as a contributing journalist to Esports Insider. As a freelance writer, Andrew has contributed to more than 100 publications since 2006, including esports coverage for Rolling Stone, The Esports Observer, Red Bull, Vice, and Rocketeers. Email: [email protected].
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