Collegiate esports body Esports Collegiate (ESC) has partnered with esports platform eFuse to produce ESC events for the 2021-22 academic year.
The partnership will see eFuse produce, stream, and coordinate 280 competitive matches for the conference’s 14 teams across the three-month season.
Launched in 2020, Esports Collegiate is the governing body for 14 member universities across seven states. ESC currently participates in Rocket League, League of Legends, and Overwatch.
Esports startup eFuse organises esports events using its ‘eRena’ production platform. During the 2021-22 academic season, eFuse expects to welcome 166 players across round-robin weekend formats, according to a release.
ESC Executive Director Bob Gennarelli commented: “We are very excited to welcome eFuse as a part of Esports Collegiate. We believe this partnership opens up tremendous possibilities for the students of ESC both during and after their tenure in the league.”
All 14 esports collegiate member schools will compete in the Rocket League and VALORANT fall season, which began in the first week of September. Following the culmination of the regular season, playoffs for each game title will determine the ESC champions.
In addition to producing events, eFuse serves as a discovery platform for gamers seeking a path to go pro. It features a pipeline tool for ranking college-eligible players for potential recruitment.
Matthew Benson, CEO of eFuse, added: “Helping organisations like Esports Collegiate is what eFuse eRena is built to do, and we can’t wait to help elevate their competitive experience this year. These players are among the best in the country, and they deserve to have the proper platform to shine.
Esports Insider says: eFuse is putting its sizable investment to good use as the firm hosts more and more events, alongside its player ranking and discovery offering. By partnering with eFuse, Esports Collegiate is offering its students potential exposure opportunities that go beyond just participating in its league.