Rogue unveils Razer as peripherals partner

rogue player wearing razer headphones
Image credit: Rogue

European esports organisation Rogue has announced a partnership with hardware manufacturer and lifestyle brand Razer

As part of the deal, Razer will become the official peripheral partner for Rogue’s LEC League of Legends team, as well as its academy side AGO Rogue. The hardware manufacturer will provide the teams with headsets, keyboards, mice and mouse mats.

Razer is the latest addition to Rogue’s roster of partners, which includes parent company ReKT Global, gaming chairs brand AutoFull and peripherals brand Republic of Gamers.

This is the first partnership of the year for Rogue, however, the organisation teamed up with multiple brands towards the end of 2021. Specifically, Rogue renewed its partnership with car manufacturer Kia Motors and teamed up with North American mortgage lender Guaranteed Rate for its Rocket League team.

Moreover, the esports organisation recently dropped its first merch release of the year, the ‘Defy Expectations’ collection.

With regards to Razer, 2022 has been a rather hectic year for the brand on the esports front. The manufacturer has teamed up with Guild Esports, Envy Gaming, Knicks Gaming, KRC Genk Esports and a Female VALOTANT tournament in Brazil.

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Flo Gutierrez, Global Esports Director at Razer, commented on its latest partnership: “We are very happy to welcome Rogue to Team Razer. Rogue has showcased incredible results in the LEC for some time and they will find themselves in good company with other elite Esports teams from around the world under the Razer banner.

“We are looking forward to even more epic plays and wins from them as they head into the Summer Split with the backing of Razer as their hardware partner.”

Besides League of Legends, Rogue has competitive rosters in Rocket League and Rainbow Six Siege.

Radina Koutsafti
Radina has been a Freelance Journalist for Esports Insider since 2021. When not playing Apex Legends, she enjoys writing about tech, equality and education in esports.