G-Loot partners with Riot Games for VALORANT off-season event

Jonno Nicholson
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Image credit: G-Loot, Riot Games

Esports platform G-Loot has teamed up with game developer Riot Games to launch an official off-season VALORANT esports tournament.

The inaugural G-Loot VALORANT Clash will take place from October 19th-27th and features a $50,000 (~£46,625) prize pool.

The tournament will feature qualifiers and a grand final that is set to take place in Stockholm, Sweden from October 25th-27th. In addition to the qualifying teams, VALORANT Champions Tour (VCT) EMEA partner teams will receive invitations.

G-Loot is no stranger to hosting tournaments. In February, the platform hosted the G-Loot Series 5 PUBG: Battlegrounds tournament. Moreover, in recent years, the company has collaborated with the likes of Tencent and Electronic Arts.

Back in 2020, G-Loot secured $56m (~£52.2m) in funding. The financing was primarily used to continue its expansion across platforms and into new markets.

According to announcements by both G-Loot and Riot Games, The Clash is part of a wider series of VALORANT off-season tournaments taking place. This could potentially see Riot Games collaborate with a number of tournament organisers to operate VALORANT events outside of its offerings.

Prior to the VALORANT off-season, Riot Games also revealed that its VALORANT Champions 2022 event was the title’s most-viewed esports event in its history.

Simon Sundén, Vice President and Head of Esports at G-Loot, spoke on the deal: “We are extremely proud to have entered a partnership with Riot Games for the VCTOFF//Season.

“Part of what makes G-Loot special is that we want to open esports up to a wider audience. Our hope is that G-Loot VALORANT Clash will soon see even more new teams playing. We’ve seen a lot of players starting their journey on G-Loot to eventually become pros. We look forward to seeing underdog stories in this tournament as well.”

Jonno Nicholson

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Jonno is a writer for Esports Insider and has been part of the team since 2019. Over the past ten years, he's written for several outlets including Gfinity, GGRecon, and Radio Times. As an avid sim racer, he aims to provide insight on one of the fastest growing sectors in esports.
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