HCS to adjust map pool for Charlotte Major

Jonno Nicholson
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Image of Halo World Championship trophy on a platform surrounded by banners of previoius winners
Image credit: HCS

The Halo Championship Series (HCS) has adjusted its map pool ahead of the Charlotte Major, the final Major of the Halo: Infinite cycle.

As a result of the adjustment, Solitute King of the Hill and Streets Oddball will no longer feature in HCS competitions for the remainder of the year.

Arriving in their place is Lattice, a community-created map that will feature across all three modes used in Halo esports.

The HCS says it will ‘continue to monitor community feedback and data on all gametypes’ as the 2025 season nears its conclusion.

“Lattice will be entering HCS with King of the HIll, Oddball, and Strongholds,” revealed the HCS in a blog post. “With that, we felt it was appropriate to swap out some gametypes as new ones are introduced.”

Despite having a dedicated circuit and several established organisations as part of its partnership programme, Halo esports has seen a sharp drop in viewing figures following the Arlington Major in April.

After recording a peak of 112,541 viewers in Arlington, the Dallas Open and Salt Lake City Major failed to break 70,000, according to esports data platform Esports Charts.

The most watched HCS tournament remains the HCS Kickoff Major Raleigh 2021 event which hit a peak of 267,279.

This year’s HCS Charlotte Major was unveiled by FaZe Clan and will take place in October 2025.

What Next For Halo Esports?

When all of the 2025 Majors conclude, attention will turn to the season-ending World Championship, taking place at the Seattle Convention Center in Seattle, Washington.

16 teams from across the world will compete for a share of a $1m (~£751,280) prize pool and the chance to be crowned the final champion of Halo Infinite.

The next chapter of the HCS has yet to be revealed, with 343 Industries turning its attention to an unreleased Halo title.

Jonno Nicholson

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Jonno is a writer for Esports Insider and has been part of the team since 2019. Over the past ten years, he's written for several outlets including Gfinity, GGRecon, and Radio Times. As an avid sim racer, he aims to provide insight on one of the fastest growing sectors in esports.
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