“We are not a team”: Team Liquid fails to qualify for BLAST Open London

Jonno Nicholson
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Image of NAF competing for Team Liquid Counter-Strike at BLAST Austin Major
Image credit: Stephanie Lindgren, BLAST

Team Liquid has failed to qualify for the online qualifiers of BLAST Open London after losing its first and only match at RES Showdown 2: BLAST Premier Rising.

Thanks to its ranking in the July Valve Regional Standings (VRS), Team Liquid was one of eight teams to earn a place at the event. The winners would advance to the online closed qualifiers for the London-based LAN event taking place in September.

However, academy team VP. Prodigy has put an end to the organisation’s run by securing a shock victory.

VP. Prodigy scored a win on Dust II, however, Team Liquid responded in emphatic fashion, taking Mirage 13-2 to force a deciding Nuke. The map went into overtime, with the Virtus.pro academy side emerging victorious with a 16-14 scoreline, sending Liquid out of the competition.

“We are not a team. No words for how we play,” said a frustrated Russel ‘Twistzz’ van Dulken on social media following the defeat. “Sorry to the fans for the terrible performances in the past weeks.”

Failure to qualify for BLAST Open London is a continuation of Team Liquid’s declining form recorded throughout 2025. Top 16 finishes at the BLAST.tv Austin Major and Intel Extreme Masters (IEM) Cologne are guaranteed to see the team fall down the VRS.

What Next For Team Liquid?

After missing out on BLAST Open London, Team Liquid has another opportunity to qualify for a Tier 1 LAN event as one of 32 teams competing in the online phase of BLAST Bounty Season 2.

The top eight teams from the online qualifer will secure a place at the LAN finals, taking place in Malta.

Elsewhere, Team Liquid will also compete at the Esports World Cup from August 20th to 24th, 2025. In October, the organisation is one of nine teams to receive a direct invitation to the CAC 2025 event organised by Perfect World in October.

Jonno Nicholson

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Jonno is a writer for Esports Insider and has been part of the team since 2019. Over the past ten years, he's written for several outlets including Gfinity, GGRecon, and Radio Times. As an avid sim racer, he aims to provide insight on one of the fastest growing sectors in esports.
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