Kalshi’s June esports data shows a $231.8M market dominated by Counter-Strike

Ollie Ring
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Kalshi’s esports markets traded $231.8 million across 4.05 million individual trades in June 2026, spread across 28 distinct series covering seven titles. With the danger of sounding like I’m flogging a dead horse, the $231.8 million traded does not equal total money risked, such is the nature of prediction markets.

The more interesting one is this: 57% of it, $132.1 million, was a small cluster of Counter-Strike 2 markets, and a good chunk of that ran through one week in the middle of the month, when IEM Cologne was live. I previously broke down IEM Cologne’s Kalshi data here.

Kalshi Esports · June 2026
The month in four numbers
Total Contracts
231.80M
231,796,650
Total Trades
4.05M
4,047,758 fills
Active Series
28
distinct esports markets
Days Tracked
30
2026-06-01 → 2026-06-30

CS2 absolutely dominates June

There’s a clear market leader in what people are trading in June, and the answer’s clearly Counter-Strike. 59% of every esports contract traded on Kalshi in June 2026 was on Counter-Strike 2. This was almost entirely single-match betting (made up of game winner, map winner and total-maps markets), plus a small slice on the tournament-outright market.

No other title cracked 12% of the month’s volume, and the sheer dominance was particularly pronounced at IEM Cologne in the third week.

Top Series — Full Month
2026-06-01 → 2026-06-30 · ranked by contracts traded · CS2’s game/map/total-maps/qualifier markets combined into one “Single-Match Betting” line; CS2 Tournament Winner (the outright futures market) stays separate
#
Series
Contracts
Trades
% Mo.
01
CS2 Single-Match Betting
CS2
132.13M
2.12M
57.0%
02
League of Legends Game
League of Legends
26.80M
353.1K
11.6%
03
Valorant game winner
Valorant
20.14M
429.2K
8.7%
04
League of Legends Map Winner
League of Legends
12.65M
201.3K
5.5%
05
Dota 2 Game
Dota 2
10.75M
249.9K
4.6%
06
Call of Duty Games
Call of Duty
7.28M
180.1K
3.1%
07
Valorant Map Winner
Valorant
5.91M
121.5K
2.5%
08
R6 Game
Rainbow Six
3.79M
115.1K
1.6%
09
CS2 Tournament Winner
CS2
3.51M
30.8K
1.5%
10
Dota 2 Map Winner
Dota 2
3.02M
86.5K
1.3%
11
COD Map Winner
Call of Duty
2.12M
54.0K
0.9%
12
League of Legends Total Maps
League of Legends
1.74M
42.8K
0.8%
13
Overwatch Game
Overwatch
821.5K
37.0K
0.4%

League of Legends Game Winner was a distant second at 11.6% of the month ($26.8 million), with Valorant’s game-winner market close behind at 8.7% ($20.1 million). Between them, CS2’s single-match betting, LoL’s game market and Valorant’s game market accounted for 77% of everything traded on Kalshi’s esports board in June. It goes to show that when there’s a major Counter-Strike event on, it swallows the competition. Whether or not that changes in July with LoL’s MSI taking place remains to be seen.

Share of Monthly Contract Volume, by Game
CS258.5%
League of Legends17.9%
Valorant11.3%
Dota 25.9%
Call of Duty4.3%
Rainbow Six1.6%
Overwatch0.4%
Esports (Other)0.1%

What “57%” is actually made of

It’s worth breaking such a substantial number down. CS2, broadly speaking, isn’t just one market on Kalshi. It can be split into five. These are whether a team wins the match; whether it wins a given map; whether the match goes over or under a total-maps line; whether a team qualifies for the next stage of a tournament; and, separately, who wins the whole event outright. Nearly four-fifths of CS2’s entire monthly volume, $103.8 million, sat in the single “who wins the match” market alone. Map winner markets added another 20% ($26.9 million).

Inside CS2’s 135.65M Contracts
how CS2’s own volume splits across its five markets
Single-Match Betting vs. Tournament Outright
97%
3%
Single-Match Betting Tournament Winner (outright)
Inside Single-Match Betting
Game Winner
103.76M
Map Winner
26.93M
Total Maps
1.29M
Qualifiers
153.8K

The IEM Cologne effect, at a more granular level

The tournament comfortably produced pretty much all of the top ten biggest markets, and stealing a table I made for the IEM Cologne analysis, the match-level wagering generally followed the tournament progression.

Falcons were involved in the top three traded markets. This can simply be explained by the magnitude of the eventual winners’ contests with the two teams tipped to win it all pre-tournament in Team Spirit and Team Vitality.

Match volume
Top 15 Matches — All Stages
Ranked by combined market volume (both sides)
Jun 2–21, 2026
1Falcons vs FURIAGrand Final
$3.64M
2Spirit vs FalconsPlayoff SF
$3.45M
3Vitality vs FalconsPlayoff QF
$3.30M
4G2 vs Natus VincereStage 3
$2.62M
5Spirit vs G2 EsportsPlayoff QF
$2.44M
69z vs SpiritStage 3
$2.56M
7Falcons vs Natus VincereStage 3
$2.07M
89z vs FURIAPlayoff QF
$1.94M
9G2 vs FalconsStage 3
$1.71M
10BIG vs NRGStage 1
$1.44M
11Spirit vs Aurora GamingStage 3
$1.31M
12B8 Esports vs BIGStage 2
$1.26M
13BetBoom vs FalconsStage 3
$1.16M
14GamerLegion vs B8 EsportsStage 2
$1.05M
159z vs VitalityStage 3
$1.02M
Combined yes+no market volume per match · 1 contract = $1Source: Kalshi

League of Legends could be set for a big MSI

One match would break into the top ten, sitting just above 9z vs FURIA outside of Counter-Strike and that match was T1 vs Gen.G which saw $1.97 million traded. There’s not been an awful lot of League of Legends action of late with MSI play-ins just finishing up (and my god, did T1 look strong). The Korean World Champions didn’t drop a single map as they swept their way to the main stage at MSI. As we move into July, it’ll be interesting to see if having a huge global League of Legends event takes some of Counter-Strike’s thunder. Given that the number of fixtures is significantly lower, MSI may not reach Cologne’s total seismic volume,but I’d expect there to be some heavy-hitters on match volume alone.

Editor’s methodology note: Figures cover Kalshi esports markets from 2026-06-01 → 2026-06-30. “Contracts” refers to total contract volume traded on a market; “trades” refers to the number of individual fills. Weekly blocks run Sunday–Saturday from June 1; Week 5 is a two-day tail (June 29–30) and should not be compared directly to full seven-day weeks. CS2’s game winner, map winner, total-maps and qualifier markets are combined into one “Single-Match Betting” line throughout, since they’re all bets on the same underlying matches; the separate CS2 Tournament Winner market (an outright futures pick) is kept on its own line. Individual-match figures combine both sides of a match (e.g. “will A win” and “will B win”) into one market-size total; where only one side’s volume was available, the figure is flagged and reflects that side alone. Figures are sourced from Kalshi’s public market data.

Ollie Ring

Contributing Editor
Ollie swapped the abacus for Sonic on the SEGA Mega Drive at neighbor Frank's house at an early age and has never looked back. With thousands of hours in Dota 2 (and no ability to show for it), he still clings on to the hope that one day, he will replicate Natus Vincere at gamescom 14 years ago and lift the Aegis of Champions. Ollie has been at the intersection of video games, esports, and gambling for over ten years and has also worked in consultancy in the gambling industry. Ollie's work can be found on the likes of: BBC, Red Bull Gaming, Esports Insider, CasinoBeats, PC Gamer, Green Man Gaming as well as his own thought-leadership substack "Esprouts" looking at specific studies and stories where games meet gambling.
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