Shadow.gg teams with Battlefy to provide collegiate analytics

Adam Fitch
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Shadow.gg, an analytics platform for teams who compete professionally in League of Legends, has partnered with Battlefly, an esports competition platform.

This venture will provide Battlefy with match data from Riot’s College Legends of Legends season to create a new version of Shadow.gg’s analytics platform – which was created by DOJO Madness.

Shadow.gg Battlefy

In December last year, Battlefy teamed up with Riot Games to produce the collegiate League of Legends season, running from January to June. The season allows more than 300 teams to compete against each other. Shadow.gg’s analytics comes to the aids of both esports teams and broadcasters, and is used by multiple teams in the League of Legends Champion Series. It helps teams to prepare for upcoming matches by providing insights into other teams’ performance, as well their own.

Tim Sevenhuysen, Head of Shadow Initiatives, DOJO Madness said of the news: “Esports is constantly breaking through new frontiers, and collegiate competition is one of the industry’s fastest-growing segments. Battlefy and Riot Games have shown how deeply committed they are to the long-term future of collegiate esports, and we’re thrilled to be able to support that vision by offering collegiate teams access to our professional-grade tools.”

John Gallagher, Business Development Manager, Battlefy also discussed this venture: “Battlefy’s mission is to grow the esports ecosystem and empower others to leverage the platform to create rewarding competitive experiences for players. This partnership is a great example of how partners, like DOJO Madness, help drive this mission forward with us.”

Esports Insider says: Collegiate esports is receiving more and more esports support each month and providing them with rich analytical data will only better students’ experience.

Adam Fitch

Journalist
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Adam Fitch is a journalist, editor, host, and speaker. In 2019, he was named UK Esports Awards' Reporter of the Year. In 2020, he was a finalist for Journalist of the Year at the Esports Awards.
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