TL;DR
- Team-ups in Marvel Rivals enables two or more heroes to work together and unlock special abilities.
- The team-ups will include one main ‘anchor’ hero, allowing one or several other heroes to receive benefits from their presence.
- They encourage players to think strategically when picking their hero, as certain team-ups can be highly beneficial during a match.
- Each season brings new team-ups along with changes to existing ones. Some team-ups are also removed from the game altogether.
Marvel Rivals has frequently been compared to Blizzard’s Overwatch 2, with both being PvP hero-based shooters. However, one of the main features that sets Marvel Rixvals apart from Overwatch, and other similar games, is team-ups.
Marvel Rivals team-ups is a unique way to keep things fresh within the hero shooter genre. Developers NetEase also make changes to the team-ups from season to season, removing some since the game launched and bringing in new ones. But what exactly are Marvel Rivals team-ups, and what kind of abilities do they grant the player?
What are Marvel Rivals Team Ups?

Team-ups in Marvel Rivals are a gameplay mechanic that sets the game apart from others of its kind. It is a feature that allows two or more heroes to team up and unlock special abilities that are otherwise unavailable. These abilities can range from passive bonuses to new offensive skills.
The team-ups work by having one main ‘anchor’ hero. Their inclusion on the team allows for one or several other heroes to receive benefits from their presence. Team-ups have also been carefully designed with each character’s lore, partnerships, and abilities in mind.
For instance, with the Fantastic Four team-up, Sue Storm is the anchor hero, as her inclusion grants the other Fantastic Four members a unique defensive ability. Including Invisible Woman with any of the other members of the Fantastic Four–be it just one other member, two members, or all three of them–will activate a team-up wherein Human Torch, Mr Fantastic, and The Thing can activate additional shields provided by Sue.
This not only takes into account Sue’s shielding abilities, but it also recognises the connection between the characters in Marvel lore. Some team-ups aren’t quite as directly connected in the overarching Marvel universe as this example, but they still make sense as partnerships.
Marvel Rivals team-ups encourage the player to think strategically when picking their hero, as certain team-ups can be highly beneficial during a match. An effective team-up requires all players involved to have a certain level of synergy, encouraging enhanced teamwork along with strategy.
All Marvel Rivals team-ups

At the time of writing, Marvel Rivals is currently in its sixth season. These are the team-ups that are available as of February 2026.
| Team up name | Heroes in team up | Hero ability name(s) | Anchoring hero ability | Team up stats |
|---|---|---|---|---|
| Arcane Order | Scarlet Witch, Magik, and Doctor Strange | Sorcery Surge (Scarlet Witch) Chain of Cyttorak (Magik) Enchanted Enhancement (Doctor Strange) | Doctor Strange’s magic is shared with Scarlet Witch, replacing her Chthonian Burst with Mystic Burst upon activation. Hold down the attack button to unleash a rapid, relentless salvo of magical missiles in the target direction. Magik can unleash a Chain of Cyttorak that links two enemies and slows them; the farther they are apart, the greater the Slow effect inflicted during the link. | +100 max health for Doctor Strange. |
| Bestial Hunt | Daredevil and The Punisher | Blind Verdict (Daredevil) Justice Sense (The Punisher) | Daredevil shares the location of his Sonic Pursuit target with The Punisher. At the same time, The Punisher can launch a devil-infused shock grenade to damage and blind enemies | +5% damage boost and +25% max health for Daredevil. |
| Blade of Khonshu | Blade and Moon Knight | Eclipse Edge (Blade) Moon God’s Chosen (Moon Knight) | Blessed by Khonshu, Blade gains a new ability. When activated, Blade swings his Ancestral Sword in a powerful slash, dashing forward a short distance. At the end of the dash, he swiftly slashes four times, each strike sending a Darkmoon Blade forward. When a Darkmoon Blade hits an enemy, it bounces to nearby targets | +5% damage boost for Moon Knight. |
| Chilling Assault | Emma Frost, Iron Fist and Luna Snow. | Iced Out Diamond (Emma Frost and Luna Snow) Lunar Chi (Iron Fist) | Luna Snow grants Winter’s Chill to Iron Fist and Emma Frost. When Iron Fist activates Harmony Recovery, he can heal nearby allies with Lunar Chi. Emma Frost can project ice energy forward, dealing damage and slowing enemies. She can also enhance her diamond form, condensing frost into an Absolute Zero Diamond barrier that blocks enemy attacks and movement | +15% healing boost for Luna Snow. |
| Deep Wrath | Hela and Namor | Death Knell (Hela) Tidal Dirge (Namor) | Hela channels the energy of the undead to empower Namor. When Namor strikes with his trident, a spectral water column erupts at the target area, slowing enemies hit. Whenever Hela or Namor assist in a KO, an invulnerable Undead Monstro spawns at the fallen enemy’s position, automatically attacking the nearest foe for a short time before vanishing. | +15% damage boost for Hela |
| Divine Armory | Angela and Thor | Celestial Command (Angela) Thunderstrike Pike (Thor) | Angela shares fragments of her Ichors with Thor, empowering him to hurl a Thunder Spear that restores Thorforce for each enemy struck. Afterwards, Thor can leap to the spear’s explosion point, dealing a second wave of damage to all enemies within range. | +100 max health for Angela. |
| Duality Dance | Adam Warlock and Luna Snow | Cosmic Awareness (Adam Warlock) Light & Shadow Karma (Luna Snow) | Adam Warlock imparts his mastery of quantum energy to Luna Snow, awakening her new ability, Light & Shadow Karma. When Luna uses Light & Shadow Karma, she links to nearby enemies. Any damage she deals to linked enemies is converted into Light Energy, which is then transferred to Luna through the link, healing her Health. | +15% healing boost for Adam Warlock |
| Explosive Entanglement | Rogue, Gambit and Magneto | Hearts As One (Rogue) Ace of Aces (Gambit) Royal Blade (Magneto) | Gambit shares kinetic energy with Magneto and Rogue. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay. When Rogue activates the ability, each of her attacks causes a kinetic explosion that damages nearby enemies and heals nearby allies | +5% healing boost for Gambit. |
| Fantastic Four | Mister Fantastic, Invisible Woman, Human Torch, and The Thing | Fantasti-Force (Invisible Woman) Wedded Harmony (Mister Fantastic) Storm Siblings (Human Torch) Cooperative Comrades (The Thing) | The Invisible Woman taps into her powers, channelling Psionic Might to fortify the entire Fantastic Four team, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health. | +15% healing boost for Invisible Woman. |
| Fastball Special | The Thing, Hulk, and Wolverine | Metal Cannonball (Wolverine)Gamma Fastball (Hulk)Cosmic Fastball (The Thing) | Wolverine, Hulk, and The Thing can interact with each other. Once both parties can confirm, Hulk or The Thing can lift Wolverine and press the key to hurl him forward. | No passive boosts. |
| First Steps | Human Torch and The Thing | Two In One (Human Torch) Flying Thing (The Thing) | Human Torch can lift The Thing into the air and slam him down, dealing damage, launching enemies, and creating a zone that disables mobility abilities | +5% damage boost for Human Torch. |
| Gamma Charge | Hulk and Black Panther | Gamma Boost (Hulk) Gamma Vibranium Armor (Black Panther) | Hulk charges Black Panther with gamma radiation. Black Panther’s Vibranium Armor is enhanced; when his health is low, he receives a gamma shield, blocking incoming attacks and becoming Unstoppable. | +150 max health for Hulk. |
| Jeff-Nado | Jeff the Land Shark and Storm | It’s Jeff-Nado! (Jeff the Land Shark) Shark Surge (Storm) | When Storm activates Omega Hurricane and Jeff the Land Shark’s It’s Jeff is ready, they can unleash a powerful Team-Up Ability. During this period, Storm’s Omega Hurricane merges with Jeff to form a Jeff-nado | No passive boosts. |
| Mr. Pool’s Interdimensional Toy Box | Deadpool and Jeff The Land Shark | Comical Chaos (Deadpool) Jeff’s Cuddle Buddy (Jeff The Land Shark) | Deadpool hands Jeff the Land Shark a plushie with attitude. Jeff can spit it ahead where it’ll continuously Taunt nearby enemies and Block Vision, while allies in range enjoy a plush-powered healing party! | +50 max health for Deadpool |
| Parker Power-Up | Spider-Man and Peni Parker | Sticky Spider-Bomb (Spider-Man) Cyber-Spiders (Peni Parker) | Peni Parker whips up a Sticky Bomb for Spider-Man! Prime it, then toss it before the timer’s up for a blast that damages nearby enemies and attaches a Spider-Tracer to them. If not thrown in time, it explodes on Spider-Man, recharging a Web-Cluster shot and granting Bonus Health. | +50 max health for Peni Parker |
| Planet X Pals | Groot, Rocket Raccoon, and Jeff the Land Shark | Friendly Shoulder (Groot)New Friends (Jeff the Land Shark)Old Friends (Rocket Raccoon) | Jeff the Land Shark and Rocket Raccoon can sit on Groot’s shoulders. When they are in this position, they receive a reduction in the damage they take. | +150 max health for Groot |
| Primal Flame | Black Widow, Phoenix and Wolverine | Phoenix Sniper (Black Widow) Mind’s Grace (Phoenix) Phoenix Warrior (Wolverine) | Jean Grey imbues Wolverine and Black Widow with the awe-inspiring Phoenix Force. When active, Wolverine’s Feral Leap transforms into Phoenix Warrior, gaining lifesteal on all damage dealt and enveloping him with Phoenix flames that scorch nearby enemies, dealing Percentage Damage. Black Widow gains Phoenix Force-empowered bullets; her Phoenix Rounds explode on impact and heal allies in the blast radius. | +10% damage boost for Phoenix |
| Rocket Network | Rocket Raccoon and Star-Lord | Rocket Network (Rocket Raccoon) Astral Jump (Star-Lord) | Rocket Raccoon upgrades his B.R.B. Star-Lord gets a teleport to its deployment point from anywhere on the map. | +5% healing boost for Rocket Raccoon. |
| Stark Protocol | Iron Man, Squirrel Girl, and Ultron. | Nano Tech (Iron Man) Squirrel Missile (Squirrel Girl) Nano Ray (Ultron) | When Iron Man, Ultron and Squirrel Girl team up, Ultron’s Encephalo-Ray upgrades to Nano-Ray, firing a beam that pierces through all characters, dealing continuous damage to foes while healing allies; Squirrel Girl gains the Squirrel Missile ability. She directs a squirrel to ride Iron Man’s nanotech glove as a homing missile. Upon being hit, the squirrel flees just before a fiery explosion. | +5% damage boost for Iron Man. |
| Stars Aligned | Captain America and Winter Soldier | Captain’s Spirit (Captain America)Stellar Impact (Winter Soldier) | Winter Soldier is inspired by Captain America, allowing him to jump to an allies aid. He will slam the ground with his mechanical arm to deal damage to any enemies that are close. Captain America and Winter Soldier can also collide and unleash a shockwave that deals damage and inflicts Slow on enemies. | +100 max health for Captain America. |
| Sword of Duality | Cloak & Dagger, Hawkeye, and Psylocke | From Shadow To Light (Cloak & Dagger) Moonlit Slash (Hawkeye) Light & Dark Darts (Psylocke) | Cloak & Dagger share light and dark energy with Hawkeye and Psylocke. When Hawkeye uses Crescent Slash, he also releases a blade wave that heals and boosts healing for teammates, while inflicting damage and Vulnerability on enemies. Psylocke can launch a Light Boomerang Dart that heals allies, harms enemies, and provides her with temporary healing upon return. She can also unleash a ring of Dark Darts that slow enemies while she briefly enters a Phased state. | + 15% healing boost for Dagger |
| Symbiote Shenanigans | Hela, Venom, and Jeff The Land Shark | Hel Tendrils (Hela) Guardian of the Deep (Jeff The Land Shark) Healing Tendrils (Venom) | Venom shares his symbiotes with Jeff and Hela. Hela’s Hel Tendrils unleash a symbiotic Hel Sphere. Upon hit, it pulls nearby enemies toward the impact point and links them, slowing enemies that try to escape. | +150 max health for Venom. |
| Vibrant Vitality | Groot, Mantis, and Loki | Wild Wall (Groot) Heavenly Guardian (Mantis) Defic Blessing (Loki) | Mantis enhances Groot’s wooden walls and Loki’s Rune Stones with life energy. Groot can additionally unleash a Flower Wall, which, when in Flora Colossus state, restores health to random nearby allies and grants them Damage Reduction. Loki’s Rune Stones grant allies within Regeneration Domain a Damage Boost | +10% healing boost for Mantis. |
Marvel Rivals new team-ups and changes

As mentioned, each season mixes things up by changing the team-ups. Some heroes are mixed and matched, with some being added to team-ups and others being removed. New characters are also a factor to consider with team-ups. Other teams-ups are taken out of the game completely. New heroes also factor into the way that team-ups are structured each season, as some get their own, new team-ups, while others are added to existing ones or replace other heroes. There is no doubt that Netease faces a challenging and significant juggling act when it comes to team-ups in Marvel Rivals as a whole.
As of Season six, the following team-ups are no longer in the game. That isn’t to say that they won’t return at some point, but for now, you can no longer use these team-ups:
- Allied Agents: Black Widow and Hawkeye
- Ammo Overload: The Punisher, Winter Soldier and Rocket Raccoon
- Atlas Bond: Iron Fist and Luna Snow
- Chilling Charisma: Luna Snow and Jeff The Land Shark
- Dimensional Shortcut: Black Panther and Magik.
- ESU Alumnus: Spider-Man and Squirrel Girl.
- Ever-Burning Bond: Human Torch.
- Guardian Revival: Adam Warlock, Mantis, and Star-Lord.
- Lunar Force: Cloak & Dagger and Moon Knight.
- Mental Projection: Emma Frost, Psylocke and Magneto.
- Metallic Chaos: Magneto and Scarlet Witch.
- Operation: Microchip: Black Widow and The Punisher.
- Ragnarok Rebirth: Hela, Loki, and Thor.
- Storming Ignition: Human Torch and Storm
- Symbiote Bond: Peni Parker, Venom and Spider-Man.
- Voltaic Union: Captain America, Storm, and Thor.
Conclusion
Team-ups in Marvel Rivals are a great way for developers NetEase to keep things original and interesting. The PvP hero shooter genre is dominating the video game world at the moment, so it is difficult for developers to stand out in such a saturated market. The team-up feature not only adds a unique element to Marvel Rivals, but it also allows players to make use of strategic hero combos to get the upper hand.
There will undoubtedly be more team-ups added to Marvel Rivals in the future, but only time will tell exactly what they will be and who they will include. We’ll be sure to keep you updated on all the latest additions to the team ups in Marvel Rivals, as well as any significant changes.
FAQs
What are team-ups in Marvel Rivals?
Marvel Rivals team-ups are a gameplay mechanic that allows players to combine certain heroes in Marvel Rivals to unlock unique abilities. These abilities can range from defensive to offensive skills, such as additional healing skills or heavy damage powers.
What is the best team-up in Marvel Rivals?
The best Marvel Rivals team-up often depends on personal preferences and the individual needs of a team. However, some noteworthy options that tend to be useful no matter what the team composition include the Jeff-Nado, Vibrant Vitality, and Arcane Order team-ups.
REFERENCES
- Team-Ups (Marvel Rivals GG)
- The Best Marvel Rivals Team-Ups Ranked (Mobalytics)