Mission Control partners with HyperX, launches U.S. Parks and Recreation Esports Championship

27 April 2021


Mission Control GG, a startup focused on gathering communities via esports, has announced the U.S. Parks and Recreation Esports Championship (USPREC).

The tournament, which is being presented by peripherals firm HyperX, is expected to bring communities across the country together for a month-long series where players represent their hometowns.

Image credit: Mission Control

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As a presenting partner, HyperX will provide gaming equipment for the event, which will be used for prizes and for participation. The tournament will commence on April 27th and continues through to the start of July. 

Kitty Nguyen, Esports sponsorships specialist at HyperX added: “HyperX understands that gaming has become a primary way for people and communities to stay together and have fun while gaming.

“Having the right HyperX peripherals elevates gaming and brings players closer together as they are immersed in a game, in a digital way over the last year.”

According to the release, towns across the country will be able to use Mission Control’s platform to host qualifying events. Winning players will then advance to the main USPREC tournament.

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Austin Smith, CEO at Mission Control commented: “Mission Control is proud to host this first-ever community-based event bringing friends together through video games.

“USPREC connects communities across the country for something fun to do together, especially during a pandemic.”

Following the qualifying events, players will go head to head to see who will be named the USPREC champion in July. Despite announcing the competition, it has yet to be revealed which titles will be selected for the event. 

Esports Insider says: This is a fantastic initiative that will look to bring a multitude of towns across the United States together. Partnering with a recognised esports brand, such as HyperX , should hopefully provide great reach for the competition. It’ll be interesting to see which titles are selected as this could highlight how the competition plans to market itself, as a fan engagement initiative or a competitive process. 

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