UFL demonstrates esports capabilities with Portuguese Football Federation event

Jonno Nicholson
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Image of Cristiano Ronaldo kicking a football in UFL. Ronaldo is wearing a red jersey with a number seven on the back
Image credit: UFL

UFL, a free-to-play football video game, has showcased the title’s esports capabilities at an event hosted in collaboration with the Portuguese Football Federation (FPF).

The event showcased the title’s ability for players and tournament organisers to operate offline and online tournaments.

According to a press release, UFL aims for anyone to organise and compete in tournaments, whether it’s a ‘small community event or a large-scale competition.’ Thanks to this approach, UFL will provide an ‘open tournament’ model where players of all skill levels will have opportunities to compete.

The event organised by the FPF demonstrated how tournament organisers can host UFL tournaments in an offline environment. In addition, the title announced it will be introducing a dedicated esports feature in the future.

“Our attitude toward hosting tournaments is entirely positive: organise them and enjoy the process: that’s exactly why we created UFL,” said Sergey Voronovich, Head of Esports and Competitive Gaming at Strikerz Inc.

“Thanks to such initiatives, I firmly believe that the game will become a popular global phenomenon. We’re also working on features that will simplify tournament organisation.”

Released in December 2024 on consoles, UFL is designed to offer a level playing field based on player skill instead of relying on a pay-to-win model, enabling players to purchase the best in-game items.

Will UFL Esports Succeed?

Although UFL’s fledgling esports plans will face stiff competition from the likes of EA Sports FC, the streamlined tournament organisation process has the potential to launch an ecosystem where grassroots and international competitions take place regularly.

With Cristiano Ronaldo investing £32m into the title, UFL has the backing of one of football’s biggest names in addition to a development team looking to focus on building an esports ecosystem where online and offline tournament organisation is a streamlined process for anyone looking to host an event.

Jonno Nicholson

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Jonno is a writer for Esports Insider and has been part of the team since 2019. Over the past ten years, he's written for several outlets including Gfinity, GGRecon, and Radio Times. As an avid sim racer, he aims to provide insight on one of the fastest growing sectors in esports.
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