Data platform GRID Esports and ESforce Holding, the parent company of tournament operator Epic Esports Events (EEE), have extended their long term data partnership.
The partnership will cover all esports under the ESforce Holding umbrella, notably their flagship EPIC League and EPICENTER events. GRID will deliver data products, stats for the broadcast, data security and integrity services, which will go alongside its data monetisation platform.
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Epic Esports Events just wrapped season two of EPIC League on December 13th. According to the company, it was the most popular Dota 2 tournament of all time after The International championships in 2017-2019.
Charlie Hanley-Nickolls, Vice President at GRID commented on the continued partnership: “Epic is one of the top brands in esports. I remember watching the incredible Roshan stage they had set up at EPICENTER 2016 as a fan and being blown away. The renewal of an already fantastic partnership, both sides are super happy with the results. Things are only going to get better from here.”
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GRID provides analytical data such as live scores and statistics for esports tournaments. In Dota 2, for example, you can see the player’s items and spells along with their current XP. Demand for this information has exploded over the last several years, particularly for tournament organisers and bookmakers.
Sergei Barkhudarian, Commercial Director at ESforce added, “GRID has been a reliable and secure partner for us, even during the change and disruption Coronavirus has brought to our industry. We’ve worked together on a wide range of topics, not just data monetisation, but also combatting the risks associated with data and video security in a time when all events are online.
“This partnership has been a huge support to us in putting on the amazing events throughout the year. Extending this partnership leaves us incredibly excited for the future of ESforce/EEE Brands.”
Esports Insider says: As the demand for esports data continues to grow, the extension of this partnership shows that GRID is competitive in the space. A lack of in-person events will only add to a need for audiences, organisers, teams, and bookmakers to have real-time data at their fingertips.