Marvel Rivals team bundles to launch in March

Jonno Nicholson
Tom Daniels
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Image of Deadpool in Marvel Rivals standing next to white text on a black and grey background
Image credit: Marvel Rivals

Marvel Rivals has shared the first details for its in-game esports bundles for teams competing in this year’s Marvel Rivals Ignite series.

The hero shooter title will feature bundles for Deadpool that will be available for fans to purchase in late March.

Unveiled on February 12th, the bundles for Deadpool are the first esports-focused cosmetics for the title. Each of the Partner Teams will receive a bundle, with money generated from the sales split among the organisations as part of the programme’s revenue-sharing initiative.

NetEase Games says the initiative will support the ‘healthy development’ of the Marvel Rivals esports ecosystem, which enters its second year following a successful debut in 2025.

Deadpool arrived in Marvel Rivals as part of the Season 6 update as a multi-class hero, offering players a versatile option when building a team composition in casual and competitive matches. In the Season 6.5 update, Deadpool received a buff alongside a range of other heroes with the aim of shaking up the existing meta.

The reveal of team bundles follows NetEase Games’ revealing the 12 partner teams ahead of this year’s Ignite season. Among the partner teams is 2025 Ignite champion Virtus.pro, which joins the likes of 100 Thieves, TSM, and Sentinels.

What Next For Marvel Rivals Esports?

As NetEase Games continues unveiling details ahead of the new season, attention turns to the start of Marvel Rivals Championship events that determine which teams join the partner teams in regional tournaments.

Open qualifiers for the Marvel Rivals Championship begin on February 14th, with teams from across the world competing for a spot in the closed qualifiers taking place on February 21st and 22nd.

Jonno Nicholson

Writer
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Jonno is a writer for Esports Insider and has been part of the team since 2019. Over the past ten years, he's written for several outlets including Gfinity, GGRecon, and Radio Times. As an avid sim racer, he aims to provide insight on one of the fastest growing sectors in esports.
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