eFuse joins forces with National Esports Collegiate Conference

Jonno Nicholson
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Image of eFuse and National Esports Collegiate Conference logos on light and dark blue background
Image credit: eFuse, National Esports Collegiate Conference

Esports event production and infrastructure company eFuse has announced a partnership with the National Esports Collegiate Conference (NECC), a North American collegiate esports tournament operator.

The NECC will license eFuse’s Collegiate Carball Association and College CoD properties to provide Rocket League and Call of Duty tournaments on its platform.

According to a release, the two parties will look to deliver ‘enhanced competitive opportunities’ for students in North America.

In addition to tournament organisation, eFuse will lead efforts to expand its partnership portfolio while sharing any revenue with the NECC.

The NECC operates esports events for over 500 colleges and universities across the United States while eFuse possesses several collegiate esports properties including the College CoD League which contains over 5000 members. Thanks to the partnership, the two parties will represent over 20,000 players making it one of the largest collegiate esports operators in North America.

For eFuse, the partnership with the NECC is a positive sign. In September 2023, the company laid off 30% of its workforce resulting in the postponement of the Creator League, an influencer-focused esports league.

The NECC has solidified its position as a major player in the collegiate esports scene. Partnering with eFuse takes its partnership portfolio to ten, joining the likes of eyewear company Bye Blue Light.

Matthew Benson, CEO of eFuse, spoke on the partnership: “Our vision has always been to elevate collegiate esports and change lives through gaming.

“By combining NECC’s operational excellence with eFuse’s IP and support, we are poised to offer unprecedented opportunities to collegiate athletes and fans across North America.” 

Jonno Nicholson

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Jonno is a writer for Esports Insider and has been part of the team since 2019. Over the past ten years, he's written for several outlets including Gfinity, GGRecon, and Radio Times. As an avid sim racer, he aims to provide insight on one of the fastest growing sectors in esports.
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