Logitech G to supply peripherals for VCT EMEA

Image credit: Riot Games

Peripherals brand Logitech G has been named the official headset and peripherals supplier of VALORANT Champions Tour EMEA (VCT EMEA).

As a result of the partnership, Logitech products will be available within the coach, training, and co-stream rooms at Messe Berlin Charlottenburg.

ESI singapore promo banner for articles

Logitech G will also support VCT Game Changers, VALORANT’s premier female esports competition, in the EMEA region. Earlier this month, VCT EMEA announced that another one of its partners, Red Bull, has extended its partnership.

Earlier this year, VALORANT publisher Riot Games partnered with data company GRID to launch the ‘Data Portal’, which provides all 30 VCT-partnered teams access to data from VCT matches and private scrims.

The VCT has partnered with 10 teams across three regions: Europe, Middle East and Africa (EMEA); Americas; and Asia Pacific. While the VCT is, in effect, franchised, it has not required multi-million-dollar up-front payments like other esports competitions have in the past. Furthermore, in VALORANT, Riot Games has also shared more revenue from in-game skin sales than other publishers.

Riot Games’ President of Esports, John Needham, recently penned a blog post explaining why Riot is bullish on the esports industry.

Henning Christiansson, Global Category Manager, Esports and PRO Series at Logitech G, commented: “The new VALORANT Champions Tour format is an exciting next step for competitive VALORANT, as it will bring one of the world’s most passionate and dedicated communities closer to top teams and athletes.

“Combine that with Riot’s commitment to delivering an amazing experience, we felt inspired to partner with VALORANT to support the 2023 European and Asia Pacific tours, where we can continue to engage and collaborate with the best teams and players in the world.”

Billy Studholme
Billy is Esports Insider's freelance Assistant Editor. He mostly reports on the business and economic landscape of esports. He has written for the Washington Post, Digiday, Dexerto, Esports.net and other outlets both endemic and non-endemic to the esports industry.